YouTube version, here: [link]
Original title: MLP: FiM - Double Rainboom Test Animation 1 - "Problem Solved?"
This is a test animation for the animation project: "Double Rainboom"
Check the site here:
I had to show that I could make my own animation with using one of the "animation puppets".
But the technique is new for me and it's also the first time I use it.
After some research I got more used to the animation technique.
I know that I still need to do more research, but I wanted to show what I can do already.
All the Flash CS animation feedback and tips and tricks are always welcome!
I hope you enjoy it!
Check the site for more information: [link]
• Twilight Sparkle, "My Little Pony: Friendship is Magic" © Lauren Faust, Hasbro
• Twilight Puppet by Zachary Rich, Kurt Smith, Michelle LaPalme, Rachel McWhirter, Christer Jensen, Travis Tessmer, Sean Simon and Eric Kurzmack
• Background, objects and animation made by Dante William
Thank you for all the faves
I really appreciate it
The first thing I noticed is that Twilight feels very stiff and static. This is actually something that I got called out for with the first iteration of my puppet test too, so no big worries. Whenever Twilight moves any part of her body, the rest of her body should move as well, usually either to compensate a shift in weight or in reaction to the motion.
The second thing I noticed was how the neck outline sometimes pushes into her body or her neck mane isn't quite tucked behind her ear. I saw someone else already suggested making modifications to the puppet parts, so I won't go into further detail.
I didn't see it the first couple times through, but I noticed that you move Twilight's pupil independently of her iris and eye shines. While that's the way it works in real life, I'm fairly certain MLP:FiM always scales them together. (Please correct me if I'm wrong though.)
Finally, this isn't an error so much as a suggestion: Twilight's reaction to the Rubik's cube solving itself is rather subdued. Since something that she can't explain is happening right in front of her face, she's probably very surprised. She would maybe be turning her head every which way to try to find what caused it. She might even jump back away from it. (I'm just throwing out suggestions though, you'll have to decide how she acts for yourself.)
And that's it! You have here a solid start, and I for one can't wait to see the final product. Keep up the great work!
I'm going to make a re-make of this animation when I'm more skilled with animating.
Then I'm going to use that idea and put your name in the credits!
Don't be afraid to make parts skew and such if it gives the character more lean or a better angle. It's also a HUGELY recommended idea to tween your motions, so there's some easing into and out of positions. Custom easing can make it easier to do a simultaneous in-out ease without having to make an intermittent keyframe. Some of the poses you used however seemed to break Twilight's bones: ie when she leans up when night falls, her chest detaches from her body (look at her armpit). Additionally, the pose you used for standing feels a little odd, as both legs are in the same position.
The biggest thing you could probably add, however, would be recoil. When a nod takes place, or a flinch occurs, a character will go beyond the pose you desire briefly, and steadily ease to the position you want them to ultimately end up in. This is especially true and exaggerated for loose parts like hair and tails. Imagine it like a breath or shiver: you flinch up and slowly move into the position you were in.
One other small recommendation, set the audio files in the flash to 'Stream' instead of 'Event'. It'll prevent it from falling out of sync.
It's very helpful
I used a lot of tweens, but some of the things (like the chest) I tried to fix.
You're right, I should take some risk in making the skew parts
I also tried to make the file with "Stream", but when I make the SWF, the animation sound "hollow"
Like the sound has played through a telephone or cassette recorder.
Do you know what can be wrong with it?
However, I still have lots of new things to find out in Flash while I'm using the different animation techniques.
My question was:
When I have no clue of how some things work in Flash, can I ask you for help and feedback?
If the audio sounds bad btw, you may need to go into publish settings and make sure that audio streams still export at a good quality. Streams and events for some reason have two different quality adjustments for exports. (Probably cause streams are more memory intensive.)